Celestial (Titan) , Any Evil
Armor Class: 22 (natural armor) Hit Points: 174 (19d10) Speed: walk: 10 sqr. (15m), fly: 10 sqr. (15m), swim: 10 sqr. (15m)
Skills: insight: +13, persuasion: +15 Languages: all Passive Perception: 16 Proficiency Bonus: 7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 30 (+10) | 21 (+5) | 30 (+10) | 21 (+5) | 22 (+6) | 27 (+8) |
Maul: melee attack +17 to hit, reach 2 sqr. (3m), one target. 54 (11d6+10) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of the empyrean’s next turn. Bolt: ranged spell +15 to hit, range 120 sqr. (180m), one target. 24 (7d6) damage of one of the following types (empyrean’s choice): acid, cold, fire, force, lightning, radiant, or thunder.
This creature can take 3 legendary actions. It can take one legendary action at a time at the end of another’s creatures turn. This creature regains spent legendary actions at the start of it’s turn. Attack: The empyrean makes one attack. Bolster: The empyrean bolsters all nonhostile creatures within 24 sqr. (36m) of it until the end of its next turn. Bolstered creatures can’t be charmed or frightened, and they gain advantage on ability checks and saving throws until the end of the empyrean’s next turn. Trembling Strike (Costs 2 Actions): The empyrean strikes the ground with its maul, triggering an earth tremor. All other creatures on the ground within 12 sqr. (18m) of the empyrean must succeed on a DC 25 Strength saving throw or be knocked prone.