Scarecrow

Construct , Chaotic Evil

Armor Class: 11 Hit Points: 43 (8d6) Speed: walk: 6 sqr. (9m)

Languages: understands the languages of its creator but can’t speak Passive Perception: 10 Proficiency Bonus: 2

STRDEXCONINTWISCHA
11 (+0)13 (+1)11 (+0)10 (+0)10 (+0)13 (+1)
Actions

Multiattack: The scarecrow makes two claw attacks. Claw: melee attack +3 to hit, reach 1 sqr. (1.5m), one target. 7 (2d4+1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn. Terrifying Glare: The scarecrow targets one creature it can see within 6 sqr. (9m) of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed.