Plant , Neutral Evil
Armor Class: 12 (natural armor) Hit Points: 30 (4d6) Speed: walk: 2 sqr. (3m)
Skills: stealth: +1 Languages: Common Passive Perception: 10 Proficiency Bonus: 1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 14 (+2) | 5 (-3) | 10 (+0) | 3 (-4) |
Constrict: melee attack +4 to hit, reach 2 sqr. (3m), one target. 10 (2d6+2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the blight can’t constrict another target. Entangling Plants (Recharge 5): Grasping roots and vines sprout in a 3 sqr. (4.5m) radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the blight’s choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.