Chimera

Monstrosity , Chaotic Evil

Armor Class: 14 (natural armor) Hit Points: 88 (12d8) Speed: walk: 6 sqr. (9m), fly: 12 sqr. (18m)

Skills: perception: +8 Languages: understands Draconic but can’t speak Passive Perception: 18 Proficiency Bonus: 3

STRDEXCONINTWISCHA
19 (+4)11 (+0)19 (+4)3 (-4)14 (+2)10 (+0)
Actions

Multiattack: The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns. Bite: melee attack +7 to hit, reach 1 sqr. (1.5m), one target. 16 (3d6+4) piercing damage. Horns: melee attack +7 to hit, reach 1 sqr. (1.5m), one target. 18 (2d12+4) bludgeoning damage. Claws: melee attack +7 to hit, reach 1 sqr. (1.5m), one target. 16 (3d6+4) slashing damage. Fire Breath (Recharge 5): The dragon head exhales fire in a 3 sqr. (4.5m) cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.