Fiend (Demon) , Chaotic Evil
Armor Class: 19 (natural armor) Hit Points: 170 (21d10) Speed: walk: 8 sqr. (12m), fly: 16 sqr. (24m)
Languages: Abyssal, telepathy 24 sqr. (36m) Passive Perception: 13 Proficiency Bonus: 6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 15 (+2) | 22 (+6) | 20 (+5) | 16 (+3) | 22 (+6) |
Multiattack: The balor makes two attacks: one with its longsword and one with its whip. Longsword: melee attack +14 to hit, reach 2 sqr. (3m), one target. 43 (7d8+8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. Whip: melee attack +14 to hit, reach 6 sqr. (9m), one target. 32 (6d6+8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 5 sqr. (7.5m) toward the balor. Teleport: The balor magically teleports, along with any equipment it is wearing or carrying, up to 24 sqr. (36m) to an unoccupied space it can see.