Dretch

Fiend (Demon) , Chaotic Evil

Armor Class: 11 (natural armor) Hit Points: 18 (4d4) Speed: walk: 4 sqr. (6m)

Languages: Abyssal, telepathy 12 sqr. (18m) (works only with creatures that understand Abyssal) Passive Perception: 9 Proficiency Bonus: 1

STRDEXCONINTWISCHA
11 (+0)11 (+0)12 (+1)5 (-3)8 (-1)3 (-4)
Actions

Multiattack: The dretch makes two attacks: one with its bite and one with its claws. Bite: melee attack +2 to hit, reach 1 sqr. (1.5m), one target. 4 (1d6) piercing damage. Claws: melee attack +2 to hit, reach 1 sqr. (1.5m), one target. 6 (2d4) slashing damage. Fetid Cloud (1/Day): A 2 sqr. (3m) radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.