Marilith

Fiend (Demon) , Chaotic Evil

Armor Class: 18 (natural armor) Hit Points: 120 (18d8) Speed: walk: 8 sqr. (12m)

Languages: Abyssal, telepathy 24 sqr. (36m) Passive Perception: 13 Proficiency Bonus: 5

STRDEXCONINTWISCHA
18 (+4)20 (+5)20 (+5)18 (+4)16 (+3)20 (+5)
Actions

Multiattack: The marilith can make seven attacks: six with its longswords and one with its tail. Longsword: melee attack +9 to hit, reach 1 sqr. (1.5m), one target. 34 (6d8+4) slashing damage. Tail: melee attack +9 to hit, reach 2 sqr. (3m), one creature. 40 (6d10+4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can’t make tail attacks against other targets. Teleport: The marilith magically teleports, along with any equipment it is wearing or carrying, up to 24 sqr. (36m) to an unoccupied space it can see.

Reactions

Parry: The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.