Fiend (Demon) , Chaotic Evil
Armor Class: 18 (natural armor) Hit Points: 113 (16d8) Speed: walk: 4 sqr. (6m), fly: 6 sqr. (9m)
Languages: Abyssal, telepathy 24 sqr. (36m) Passive Perception: 11 Proficiency Bonus: 5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 10 (+0) | 22 (+6) | 19 (+4) | 12 (+1) | 15 (+2) |
Multiattack: The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws. Bite: melee attack +10 to hit, reach 1 sqr. (1.5m), one target. 53 (8d10+5) piercing damage. Claw: melee attack +10 to hit, reach 2 sqr. (3m), one target. 29 (6d6+5) slashing damage. Horror Nimbus (Recharge 5): The nalfeshnee magically emits scintillating, multicolored light. Each creature within 3 sqr. (4.5m) of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee’s Horror Nimbus for the next 24 hours. Teleport: The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 24 sqr. (36m) to an unoccupied space it can see.