Barbed Devil

Fiend (Devil) , Lawfull Evil

Armor Class: 15 (natural armor) Hit Points: 70 (13d6) Speed: walk: 6 sqr. (9m)

Skills: deception: +5, insight: +5, perception: +8 Languages: Infernal, telepathy 24 sqr. (36m) Passive Perception: 18 Proficiency Bonus: 3

STRDEXCONINTWISCHA
16 (+3)17 (+3)18 (+4)12 (+1)14 (+2)14 (+2)
Actions

Multiattack: The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice. Claw: melee attack +6 to hit, reach 1 sqr. (1.5m), one target. 11 (2d6+3) piercing damage. Tail: melee attack +6 to hit, reach 1 sqr. (1.5m), one target. 15 (3d6+3) piercing damage. Hurl Flame: ranged spell +5 to hit, range 30 sqr. (45m), one target. 16 (4d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.