Bone Devil

Fiend (Devil) , Lawfull Evil

Armor Class: 19 (natural armor) Hit Points: 102 (15d8) Speed: walk: 8 sqr. (12m), fly: 8 sqr. (12m)

Skills: deception: +7, insight: +6 Languages: Infernal, telepathy 24 sqr. (36m) Passive Perception: 12 Proficiency Bonus: 4

STRDEXCONINTWISCHA
18 (+4)16 (+3)18 (+4)13 (+1)14 (+2)16 (+3)
Actions

Multiattack: The devil makes three attacks: two with its claws and one with its sting. Claw: melee attack +8 to hit, reach 2 sqr. (3m), one target. 19 (3d8+4) slashing damage. Sting: melee attack +8 to hit, reach 2 sqr. (3m), one target. 24 (4d8+4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.