Imp

Fiend (Devil) , Lawfull Evil

Armor Class: 13 Hit Points: 10 (3d3) Speed: walk: 4 sqr. (6m), fly: 8 sqr. (12m)

Skills: deception: +4, insight: +3, persuasion: +4, stealth: +5 Languages: Infernal, Common Passive Perception: 11 Proficiency Bonus: 2

STRDEXCONINTWISCHA
6 (-2)17 (+3)13 (+1)11 (+0)12 (+1)14 (+2)
Actions

Sting (Bite in Beast Form): melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 6 (1d4+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Invisibility: The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.