Pit Fiend

Fiend (Devil) , Lawfull Evil

Armor Class: 19 (natural armor) Hit Points: 156 (24d8) Speed: walk: 6 sqr. (9m), fly: 12 sqr. (18m)

Languages: Infernal, telepathy 24 sqr. (36m) Passive Perception: 14 Proficiency Bonus: 6

STRDEXCONINTWISCHA
26 (+8)14 (+2)24 (+7)22 (+6)18 (+4)24 (+7)
Actions

Multiattack: The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail. Bite: melee attack +14 to hit, reach 1 sqr. (1.5m), one target. 44 (9d6+8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can’t regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Claw: melee attack +14 to hit, reach 2 sqr. (3m), one target. 43 (7d8+8) slashing damage. Mace: melee attack +14 to hit, reach 2 sqr. (3m), one target. 36 (7d6+8) bludgeoning damage plus 21 (6d6) fire damage. Tail: melee attack +14 to hit, reach 2 sqr. (3m), one target. 56 (8d10+8) bludgeoning damage.