Elemental , Chaotic Neutral
Armor Class: 17 (natural armor) Hit Points: 124 (17d8) Speed: walk: 6 sqr. (9m), fly: 12 sqr. (18m), swim: 18 sqr. (27m)
Languages: Aquan Passive Perception: 13 Proficiency Bonus: 4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 12 (+1) | 26 (+8) | 18 (+4) | 17 (+3) | 18 (+4) |
Multiattack: The marid makes two trident attacks. Trident: melee or spell attack +10 to hit, reach 1 sqr. (1.5m) or range 20/12 sqr. (18m), one target. 22 (4d6+6) piercing damage, or 15 (2d8+6) piercing damage if used with two hands to make a melee attack. Water Jet: The marid magically shoots water in a 12 sqr. (18m) line that is 1 sqr. (1.5m) wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 4 sqr. (6m) away from the marid and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone.