Dragon , Neutral
Armor Class: 20 (natural armor) Hit Points: 214 (22d12) Speed: walk: 4 sqr. (6m), swim: 8 sqr. (12m)
Languages: Aquan, Draconic Passive Perception: 11 Proficiency Bonus: 6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 25 (+7) | 10 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+1) |
Multiattack: The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks. Bite: melee attack +13 to hit, reach 3 sqr. (4.5m), one target. 56 (7d12+7) piercing damage. Claw: melee attack +13 to hit, reach 2 sqr. (3m), one target. 37 (6d8+7) slashing damage. Tail: melee attack +13 to hit, reach 3 sqr. (4.5m), one target. 56 (7d12+7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 2 sqr. (3m) away from the dragon turtle and knocked prone. Steam Breath (Recharge 5): The dragon turtle exhales scalding steam in a 12 sqr. (18m) cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.