Dragon , Chaotic Good
Armor Class: 20 (natural armor) Hit Points: 194 (17d12) Speed: walk: 8 sqr. (12m), burrow: 8 sqr. (12m), fly: 16 sqr. (24m)
Skills: history: +9, perception: +14, persuasion: +10, stealth: +6 Languages: Common, Draconic Passive Perception: 24 Proficiency Bonus: 6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 10 (+0) | 25 (+7) | 16 (+3) | 15 (+2) | 19 (+4) |
Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite: melee attack +14 to hit, reach 3 sqr. (4.5m), one target. 50 (7d10+8) piercing damage. Claw: melee attack +14 to hit, reach 2 sqr. (3m), one target. 36 (7d6+8) slashing damage. Tail: melee attack +14 to hit, reach 4 sqr. (6m), one target. 43 (7d8+8) bludgeoning damage. Frightful Presence: Each creature of the dragon’s choice that is within 24 sqr. (36m) of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours. Breath Weapons (Recharge 5): The dragon uses one of the following breath weapons:
This creature can take 3 legendary actions. It can take one legendary action at a time at the end of another’s creatures turn. This creature regains spent legendary actions at the start of it’s turn. Detect: The dragon makes a Wisdom (Perception) check. Tail Attack: The dragon makes a tail attack. Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 3 sqr. (4.5m) of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.