Humanoid (Elf) , Neutral Evil
Armor Class: 15 (chain shirt) Hit Points: 22 (3d6) Speed: walk: 6 sqr. (9m)
Skills: perception: +2, stealth: +4 Languages: Elvish, Undercommon Passive Perception: 12 Proficiency Bonus: 1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Shortsword: melee attack +4 to hit, reach 1 sqr. (1.5m), one target. 6 (1d6+2) piercing damage. Hand Crossbow: ranged attack +4 to hit, range 30/24 sqr. (36m), one target. 6 (1d6+2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.