Humanoid (Elf) , Neutral Evil
Armor Class: 16 (studded leather, shield) Hit Points: 40 (7d6) Speed: walk: 6 sqr. (9m)
Skills: perception: +3, stealth: +6, acrobatics: +4 Languages: Elvish, Undercommon Passive Perception: : 13 Proficiency Bonus: : 2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Multiattack: The drow warrior makes two melee attacks with its shortsword or two ranged attacks with its hand crossbow. Longsword: melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 7 (1d8+3) piercing damage. Hand Crossbow: ranged attack +5 to hit, range 30/24 sqr. (36m), one target. 7 (1d6+3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake. Parry (Reactions): The drow warrior adds +2 to its AC against one melee attack that would hit it. To do so, the drow must be wielding a melee weapon.