Humanoid (Elf) , Neutral Evil
Armor Class: 18 (studded leather armor, shield) Hit Points: 58 (11d6) Speed: walk: 6 sqr. (9m)
Skills: perception: +4, stealth: +10 Languages: Elvish, Undercommon Passive Perception: 14 Proficiency Bonus: 3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Multiattack: The drow makes two shortsword attacks. Shortsword: melee attack +7 to hit, reach 1 sqr. (1.5m), one target. 12 (2d6+4) piercing damage plus 10 (3d6) poison damage. Hand Crossbow: ranged attack +7 to hit, range 30/24 sqr. (36m), one target. 12 (2d6+4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
Parry: The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.