Drows Elite Warrior

Humanoid (Elf) , Neutral Evil

Armor Class: 18 (studded leather armor, shield) Hit Points: 58 (11d6) Speed: walk: 6 sqr. (9m)

Skills: perception: +4, stealth: +10 Languages: Elvish, Undercommon Passive Perception: 14 Proficiency Bonus: 3

STRDEXCONINTWISCHA
13 (+1)18 (+4)14 (+2)11 (+0)13 (+1)12 (+1)
Actions

Multiattack: The drow makes two shortsword attacks. Shortsword: melee attack +7 to hit, reach 1 sqr. (1.5m), one target. 12 (2d6+4) piercing damage plus 10 (3d6) poison damage. Hand Crossbow: ranged attack +7 to hit, range 30/24 sqr. (36m), one target. 12 (2d6+4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Reactions

Parry: The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.