High Priestess of Lolth

Humanoid (Elf) , Neutral Evil

Armor Class: 17 (scale mail, shield) Hit Points: 82 (16d6) Speed: walk: 6 sqr. (9m)

Skills: insight: +10, perception: +10, religion: +7, stealth: +8 Languages: Elvish, Undercommon, Abyssal Passive Perception: 20 Proficiency Bonus: 4

STRDEXCONINTWISCHA
10 (+0)16 (+3)18 (+4)14 (+2)20 (+5)18 (+4)
Actions

Multiattack: The drow makes three scourge attacks. Scourge: melee attack +9 to hit, reach 1 sqr. (1.5m), one target. 15 (3d6+3) piercing damage plus 18 (5d6) poison damage. Summon Drider (1/Day): The drow attempts to magically summon a drider with a 50% chance of success. If the attempt fails, the drow takes 10 (2d10) psychic damage. Otherwise, the summoned drider appears in an unoccupied space within 12 sqr. (18m) of its summoner, acts as an ally of its summoner, and can’t summon other driders. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action. Web of Ensnarement (Recharge 6): The drow conjures a magical web in a 6 sqr. (9m) radius centered on a point within 12 sqr. (18m). Each creature in the area must make a DC 18 Dexterity saving throw or be restrained by the web for 1 minute. A creature restrained by the web can make a Strength (Athletics) check (DC 18) as an action to free itself.

Legendary

The drow can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. The drow regains spent legendary actions at the start of its turn. Detect: The drow makes a Wisdom (Perception) check. Scourge Attack: The drow makes one Scourge attack. Divine Command (Costs 2 Actions): The drow uses her Divine Word spell or casts hold person as an innate spell.