Humanoid (Dwarf) , Lawful Evil
Armor Class: 18 (plate) Hit Points: 48 (8d6) Speed: walk: 5 sqr. (7.5m)
Languages: Dwarvish, Undercommon Passive Perception: 12 Proficiency Bonus: 2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Multiattack: The duergar makes two melee attacks. Flaming Hammer: melee attack +6 to hit, reach 1 sqr. (1.5m), one target. 9 (1d10+3) bludgeoning damage plus 4 (1d8) fire damage. Enlarge (Recharges after a Short or Long Rest): For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. Heat Metal (1/Day): The duergar casts heat metal (DC 13, duration 1 minute) on a weapon or metal armor that a creature is wearing.