Duergar Taskmaster

Humanoid (Dwarf) , Lawful Evil

Armor Class: 17 (scale mail, shield) Hit Points: 38 (6d6) Speed: walk: 5 sqr. (7.5m)

Languages: Dwarvish, Undercommon, Common Passive Perception: 11 Proficiency Bonus: 2

STRDEXCONINTWISCHA
16 (+3)11 (+0)14 (+2)12 (+1)11 (+0)13 (+1)
Actions

Multiattack: The duergar makes two melee attacks. Enlarge (Recharges after a Short or Long Rest): For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. Warhammer: melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 8 (1d10+3) bludgeoning damage, or 12 (2d10+3) bludgeoning damage while enlarged. Command (1/Day): The duergar magically compels a creature it can see within 12 sqr. (18m) to follow a one-word command (DC 13 Wisdom save).