Humanoid (Dwarf) , Lawful Evil
Armor Class: 19 (plate, shield) Hit Points: 90 (12d836) Speed: walk: 5 sqr. (7.5m)
Languages: Dwarvish, Undercommon, Common Passive Perception: 14 Proficiency Bonus: 3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Multiattack: The duergar makes three melee attacks. Enlarge (Recharges after a Short or Long Rest): For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. Greatsword: melee attack +7 to hit, reach 1 sqr. (1.5m), one target. 10 (2d6+4) slashing damage, or 17 (4d6+4) slashing damage while enlarged. Throw Javelin: ranged attack +7 to hit, range 30/24 sqr. (36m), one target. 8 (1d8+4) piercing damage, or 13 (2d8+4) piercing damage while enlarged.
The duergar can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. The duergar regains spent legendary actions at the start of its turn. Detect: The duergar makes a Wisdom (Perception) check. Enlarge Attack: The duergar makes one attack while enlarged. Command Ally (Costs 2 Actions): The duergar commands an ally within 6 sqr. (9m) to make a single attack.