Elemental , Neutral
Armor Class: 13 Hit Points: 64 (9d8) Speed: walk: 0 sqr. (0m), swim: 12 sqr. (18m)
Languages: understands Aquan but doesn’t speak Passive Perception: 10 Proficiency Bonus: 2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Constrict: melee attack +5 to hit, reach 2 sqr. (3m), one creature. 15 (3d6+3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 1 sqr. (1.5m) toward the water weird. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can’t constrict another target.