Ettercap

Monstrosity , Neutral Evil

Armor Class: 13 (natural armor) Hit Points: 45 (8d6) Speed: walk: 6 sqr. (9m), climb: 6 sqr. (9m)

Skills: perception: +3, stealth: +4, survival: +3 Passive Perception: 13 Proficiency Bonus: 2

STRDEXCONINTWISCHA
14 (+2)15 (+2)13 (+1)7 (-2)12 (+1)8 (-1)
Actions

Multiattack: The ettercap makes two attacks: one with its bite and one with its claws. Bite: melee attack +4 to hit, reach 1 sqr. (1.5m), one creature. 7 (1d8+2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Claws: melee attack +4 to hit, reach 1 sqr. (1.5m), one target. 8 (2d4+2) slashing damage. Web (Recharge 5): ranged attack +4 to hit, range 30/12 sqr. (18m), one Large or smaller creature. The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning, poison and psychic damage.