Bandit Captain

Humanoid (Any race) , Any Evil

Armor Class: 15 (studded leather armor) Hit Points: 54 (10d6) Speed: walk: 6 sqr. (9m)

Skills: athletics: +4, deception: +4 Languages: any two languages Passive Perception: 10 Proficiency Bonus: 2

STRDEXCONINTWISCHA
15 (+2)16 (+3)14 (+2)14 (+2)11 (+0)14 (+2)
Actions

Multiattack: The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. Scimitar: melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 7 (1d6+3) slashing damage. Dagger: melee or spell attack +5 to hit, reach 1 sqr. (1.5m) or range 20/12 sqr. (18m), one target. 6 (1d4+3) piercing damage.

Reactions

Parry: The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.