Cult Fanatic

Humanoid (Any race) , Any Evil

Armor Class: 13 (leather armor) Hit Points: 36 (6d6) Speed: walk: 6 sqr. (9m)

Skills: deception: +4, persuasion: +4, religion: +2 Languages: any one language (usually Common) Passive Perception: 11 Proficiency Bonus: 2

STRDEXCONINTWISCHA
11 (+0)14 (+2)12 (+1)10 (+0)13 (+1)14 (+2)
Actions

Multiattack: The fanatic makes two melee attacks. Dagger: melee or spell attack +4 to hit, reach 1 sqr. (1.5m) or range 20/12 sqr. (18m), one creature. 5 (1d4+2) piercing damage.