Gladiator

Humanoid (Any race) , Any

Armor Class: 16 (studded leather armor, shield) Hit Points: 76 (15d6) Speed: walk: 6 sqr. (9m)

Skills: athletics: +10, intimidation: +5 Languages: any one language (usually Common) Passive Perception: 11 Proficiency Bonus: 3

STRDEXCONINTWISCHA
18 (+4)15 (+2)16 (+3)10 (+0)12 (+1)15 (+2)
Actions

Multiattack: The gladiator makes three melee attacks or two ranged attacks. Spear: melee or spell attack +7 to hit, reach 1 sqr. (1.5m) and range 20/12 sqr. (18m), one target. 16 (3d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack. Shield Bash: melee attack +7 to hit, reach 1 sqr. (1.5m), one creature. 13 (3d4+4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry: The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.