Knight

Humanoid (Any race) , Any

Armor Class: 18 (plate armor) Hit Points: 46 (8d6) Speed: walk: 6 sqr. (9m)

Languages: any one language (usually Common) Passive Perception: 10 Proficiency Bonus: 2

STRDEXCONINTWISCHA
16 (+3)11 (+0)14 (+2)11 (+0)11 (+0)15 (+2)
Actions

Multiattack: The knight makes two melee attacks. Greatsword: melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 11 (2d6+3) slashing damage. Heavy Crossbow: ranged attack +2 to hit, range 100/80 sqr. (120m), one target. 6 (1d10) piercing damage. Leadership (Recharges after a Short or Long Rest): For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 6 sqr. (9m) of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry: The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.