Giant , Neutral
Armor Class: 17 (natural armor) Hit Points: 106 (11d10) Speed: walk: 8 sqr. (12m)
Skills: athletics: +12, perception: +4 Languages: Giant Passive Perception: 14 Proficiency Bonus: 3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 15 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) |
Multiattack: The giant makes two greatclub attacks. Greatclub: melee attack +9 to hit, reach 3 sqr. (4.5m), one target. 26 (4d8+6) bludgeoning damage. Rock: ranged attack +9 to hit, range 60/48 sqr. (72m), one target. 36 (5d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Rock Catching: If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.