Hobgoblin Captain

Humanoid (Goblinoid) , Lawfull Evil

Armor Class: 17 (half plate armor) Hit Points: 38 (6d6) Speed: walk: 6 sqr. (9m)

Languages: Common, Goblin Passive Perception: 10 Proficiency Bonus: 2

STRDEXCONINTWISCHA
15 (+2)14 (+2)14 (+2)12 (+1)10 (+0)13 (+1)
Actions

Multiattack: The hobgoblin makes two greatsword attacks. Greatsword: melee attack +4 to hit, reach 1 sqr. (1.5m), one target. 10 (2d6+2) slashing damage. Javelin: melee or spell attack +4 to hit, reach 1 sqr. (1.5m) or range 30/24 sqr. (36m), one target. 6 (1d6+2) piercing damage. Leadership (Recharges after a Short or Long Rest): For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 6 sqr. (9m) of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.