Aberration , Lawfull Evil
Armor Class: 12 Hit Points: 18 (6d3) Speed: walk: 8 sqr. (12m)
Skills: perception: +2, stealth: +4 Languages: understands Deep Speech but can’t speak, telepathy 12 sqr. (18m) Passive Perception: 12 Proficiency Bonus: 2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Multiattack: The intellect devourer makes one attack with its claws and uses Devour Intellect. Claws: melee attack +4 to hit, reach 1 sqr. (1.5m), one target. 8 (2d4+2) slashing damage. Devour Intellect: The intellect devourer targets one creature it can see within 2 sqr. (3m) of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw against this magic or take 11 (2d10) psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of Intelligence. Body Thief: The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 1 sqr. (1.5m) of it that isn’t protected by protection from evil and good. If it wins the contest, the intellect devourer magically consumes the target’s brain, teleports into the target’s skull, and takes control of the target’s body. While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores, as well as its understanding of Deep Speech, its telepathy, and its traits. It otherwise adopts the target’s statistics. It knows everything the creature knew, including spells and languages. If the host body dies, the intellect devourer must leave it. A protection from evil and good spell cast on the body drives the intellect devourer out. The intellect devourer is also forced out if the target regains its devoured brain by means of a wish. By spending 1 sqr. (1.5m) of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 1 sqr. (1.5m) of it. The body then dies, unless its brain is restored within 1 round.