Kuo-toa

Humanoid (Kuo-toa) , Neutral Evil

Armor Class: 13 (natural armor, shield) Hit Points: 27 (4d6) Speed: walk: 6 sqr. (9m), swim: 6 sqr. (9m)

Skills: perception: +4 Languages: Undercommon Passive Perception: 14 Proficiency Bonus: 1

STRDEXCONINTWISCHA
13 (+1)10 (+0)11 (+0)11 (+0)10 (+0)8 (-1)
Actions

Bite: melee attack +3 to hit, reach 1 sqr. (1.5m), one target. 4 (1d4+1) piercing damage. Spear: melee or spell attack +3 to hit, reach 1 sqr. (1.5m) or range 20/12 sqr. (18m), one target. 5 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack. Net: ranged attack +3 to hit, range 5/3 sqr. (4.5m), one Large or smaller creature. The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net.

Reactions

Sticky Shield: When a creature misses the kuo-toa with a melee weapon attack, the kuo-toa uses its sticky shield to catch the weapon. The attacker must succeed on a DC 11 Strength saving throw, or the weapon becomes stuck to the kuo-toa’s shield. If the weapon’s wielder can’t or won’t let go of the weapon, the wielder is grappled while the weapon is stuck. While stuck, the weapon can’t be used. A creature can pull the weapon free by taking an action to make a DC 11 Strength check and succeeding.