Kuo-Toa Whip

Humanoid (Kuo-toa) , Neutral Evil

Armor Class: 11 (natural armor) Hit Points: 54 (10d6) Speed: walk: 6 sqr. (9m), swim: 6 sqr. (9m)

Skills: perception: +6, religion: +5 Languages: Undercommon Passive Perception: 16 Proficiency Bonus: 2

STRDEXCONINTWISCHA
14 (+2)10 (+0)14 (+2)12 (+1)14 (+2)11 (+0)
Actions

Multiattack: The kuo-toa makes two attacks: one with its bite and one with its pincer staff. Bite: melee attack +4 to hit, reach 1 sqr. (1.5m), one target. 5 (1d4+2) piercing damage. Pincer Staff: melee attack +4 to hit, reach 2 sqr. (3m), one target. 6 (1d6+2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the kuo-toa can’t use its pincer staff on another target.