Undead , Any Evil
Armor Class: 17 (natural armor) Hit Points: 88 (18d6) Speed: walk: 6 sqr. (9m)
Skills: arcana: +19, history: +12, insight: +9, perception: +9 Languages: Common plus up to five other languages Passive Perception: 19 Proficiency Bonus: 7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 20 (+5) | 14 (+2) | 16 (+3) |
Paralyzing Touch: melee spell +12 to hit, reach 1 sqr. (1.5m), one creature. 32 (8d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
This creature can take 3 legendary actions. It can take one legendary action at a time at the end of another’s creatures turn. This creature regains spent legendary actions at the start of it’s turn. Cantrip: The lich casts a cantrip. Paralyzing Touch (Costs 2 Actions): The lich uses its Paralyzing Touch. Frightening Gaze (Costs 2 Actions): The lich fixes its gaze on one creature it can see within 2 sqr. (3m) of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours. Disrupt Life (Costs 3 Actions): Each non-undead creature within 4 sqr. (6m) of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.