Lizardfolk

Humanoid (Lizardfolk) , Neutral

Armor Class: 15 (natural armor, shield) Hit Points: 29 (4d6) Speed: walk: 6 sqr. (9m), swim: 6 sqr. (9m)

Skills: perception: +3, stealth: +4, survival: +5 Languages: Draconic Passive Perception: 13 Proficiency Bonus: 1

STRDEXCONINTWISCHA
15 (+2)10 (+0)13 (+1)7 (-2)12 (+1)7 (-2)
Actions

Multiattack: The lizardfolk makes two melee attacks, each one with a different weapon. Bite: melee attack +4 to hit, reach 1 sqr. (1.5m), one target. 6 (1d6+2) piercing damage. Heavy Club: melee attack +4 to hit, reach 1 sqr. (1.5m), one target. 6 (1d6+2) bludgeoning damage. Javelin: melee or spell attack +4 to hit, reach 1 sqr. (1.5m) or range 30/24 sqr. (36m), one target. 6 (1d6+2) piercing damage. Spiked Shield: melee attack +4 to hit, reach 1 sqr. (1.5m), one target. 6 (1d6+2) piercing damage.