Humanoid (Lizardfolk) , Neutral
Armor Class: 15 (natural armor, shield) Hit Points: 29 (4d6) Speed: walk: 6 sqr. (9m), swim: 6 sqr. (9m)
Skills: perception: +3, stealth: +4, survival: +5 Languages: Draconic Passive Perception: 13 Proficiency Bonus: 1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
Multiattack: The lizardfolk makes two melee attacks, each one with a different weapon. Bite: melee attack +4 to hit, reach 1 sqr. (1.5m), one target. 6 (1d6+2) piercing damage. Heavy Club: melee attack +4 to hit, reach 1 sqr. (1.5m), one target. 6 (1d6+2) bludgeoning damage. Javelin: melee or spell attack +4 to hit, reach 1 sqr. (1.5m) or range 30/24 sqr. (36m), one target. 6 (1d6+2) piercing damage. Spiked Shield: melee attack +4 to hit, reach 1 sqr. (1.5m), one target. 6 (1d6+2) piercing damage.