Humanoid (Lizardfolk) , Chaotic Evil
Armor Class: 15 (natural armor) Hit Points: 63 (12d6) Speed: walk: 6 sqr. (9m), swim: 6 sqr. (9m)
Skills: perception: +4, stealth: +5, survival: +4 Languages: Abyssal, Draconic Passive Perception: 14 Proficiency Bonus: 2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Multiattack: The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident. Bite: melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 11 (2d6+3) piercing damage. Claws: melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 9 (2d4+3) slashing damage. Trident: melee or spell attack +5 to hit, reach 1 sqr. (1.5m) or range 20/12 sqr. (18m), one target. 11 (2d6+3) piercing damage, or 7 (1d8+3) piercing damage if used with two hands to make a melee attack.