Jackalwere

Humanoid (Shapechanger) , Chaotic Evil

Armor Class: 12 Hit Points: 27 (4d6) Speed: walk: 8 sqr. (12m)

Skills: deception: +4, perception: +2, stealth: +4 Languages: Common (can’t speak in jackal form) Passive Perception: 12 Proficiency Bonus: 1

STRDEXCONINTWISCHA
11 (+0)15 (+2)11 (+0)13 (+1)11 (+0)10 (+0)
Actions

Bite (Jackal or Hybrid Form Only): melee attack +4 to hit, reach 1 sqr. (1.5m), one target. 5 (1d4+2) piercing damage. Scimitar (Human or Hybrid Form Only): melee attack +4 to hit, reach 1 sqr. (1.5m), one target. 6 (1d6+2) slashing damage. Sleep Gaze: The jackalwere gazes at one creature it can see within 6 sqr. (9m) of it. The target must make a DC 10 Wisdom saving throw. On a failed save, the target succumbs to a magical slumber, falling unconscious for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this jackalwere’s gaze for the next 24 hours. Undead and creatures immune to being charmed aren’t affected by it.