Humanoid (Human, shapechanger) , Neutral Good
Armor Class: 10 (in humanoid form) or 11 (natural armor) Hit Points: 89 (18d6) Speed: walk: 6 sqr. (9m) (8 sqr. (12m), climb 6 sqr. (9m) in bear or hybrid form)
Skills: perception: +7 Languages: Common (can’t speak in bear form) Passive Perception: 17 Proficiency Bonus: 3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Multiattack: In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid. Bite (Bear or Hybrid Form Only): melee attack +7 to hit, reach 1 sqr. (1.5m), one target. 22 (3d10+4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy. Claw (Bear or Hybrid Form Only): melee attack +7 to hit, reach 1 sqr. (1.5m), one target. 19 (3d8+4) slashing damage. Greataxe (Humanoid or Hybrid Form Only): melee attack +7 to hit, reach 1 sqr. (1.5m), one target. 18 (2d12+4) slashing damage.