Humanoid (Human, shapechanger) , Neutral Evil
Armor Class: 10 (in humanoid form) or 11 (natural armor) Hit Points: 63 (12d6) Speed: walk: 6 sqr. (9m) (8 sqr. (12m) in boar form)
Skills: perception: +2 Languages: Common (can’t speak in boar form) Passive Perception: 12 Proficiency Bonus: 2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
Multiattack (Humanoid or Hybrid Form Only): The wereboar makes two attacks, only one of which can be with its tusks. Maul (Humanoid or Hybrid Form Only): melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 15 (3d6+3) bludgeoning damage. Tusks (Boar or Hybrid Form Only): melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 15 (3d6+3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.