Wereboar

Humanoid (Human, shapechanger) , Neutral Evil

Armor Class: 10 (in humanoid form) or 11 (natural armor) Hit Points: 63 (12d6) Speed: walk: 6 sqr. (9m) (8 sqr. (12m) in boar form)

Skills: perception: +2 Languages: Common (can’t speak in boar form) Passive Perception: 12 Proficiency Bonus: 2

STRDEXCONINTWISCHA
17 (+3)10 (+0)15 (+2)10 (+0)11 (+0)8 (-1)
Actions

Multiattack (Humanoid or Hybrid Form Only): The wereboar makes two attacks, only one of which can be with its tusks. Maul (Humanoid or Hybrid Form Only): melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 15 (3d6+3) bludgeoning damage. Tusks (Boar or Hybrid Form Only): melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 15 (3d6+3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.