Humanoid (Human, shapechanger) , Neutral
Armor Class: 12 Hit Points: 80 (16d6) Speed: walk: 6 sqr. (9m) (8 sqr. (12m) in tiger form)
Skills: perception: +5, stealth: +4 Languages: Common (can’t speak in tiger form) Passive Perception: 15 Proficiency Bonus: 2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Multiattack (Humanoid or Hybrid Form Only): In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks. Bite (Tiger or Hybrid Form Only): melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 15 (2d10+3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy. Claw (Tiger or Hybrid Form Only): melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 13 (2d8+3) slashing damage. Scimitar (Humanoid or Hybrid Form Only): melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 11 (2d6+3) slashing damage. Longbow (Humanoid or Hybrid Form Only): ranged attack +4 to hit, range 150/120 sqr. (180m), one target. 12 (2d8+2) piercing damage.