Weretiger

Humanoid (Human, shapechanger) , Neutral

Armor Class: 12 Hit Points: 80 (16d6) Speed: walk: 6 sqr. (9m) (8 sqr. (12m) in tiger form)

Skills: perception: +5, stealth: +4 Languages: Common (can’t speak in tiger form) Passive Perception: 15 Proficiency Bonus: 2

STRDEXCONINTWISCHA
17 (+3)15 (+2)16 (+3)10 (+0)13 (+1)11 (+0)
Actions

Multiattack (Humanoid or Hybrid Form Only): In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks. Bite (Tiger or Hybrid Form Only): melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 15 (2d10+3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy. Claw (Tiger or Hybrid Form Only): melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 13 (2d8+3) slashing damage. Scimitar (Humanoid or Hybrid Form Only): melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 11 (2d6+3) slashing damage. Longbow (Humanoid or Hybrid Form Only): ranged attack +4 to hit, range 150/120 sqr. (180m), one target. 12 (2d8+2) piercing damage.