Werewolf

Humanoid (Human, shapechanger) , Chaotic Evil

Armor Class: 11 (in humanoid form) or 12 (natural armor) Hit Points: 50 (9d6) Speed: walk: 6 sqr. (9m) (8 sqr. (12m) in wolf form)

Skills: perception: +4, stealth: +3 Languages: Common (can’t speak in wolf form) Passive Perception: 14 Proficiency Bonus: 2

STRDEXCONINTWISCHA
15 (+2)13 (+1)14 (+2)10 (+0)11 (+0)10 (+0)
Actions

Multiattack (Humanoid or Hybrid Form Only): The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form). Bite (Wolf or Hybrid Form Only): melee attack +4 to hit, reach 1 sqr. (1.5m), one target. 7 (1d8+2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy. Claws (Hybrid Form Only): melee attack +4 to hit, reach 1 sqr. (1.5m), one creature. 8 (2d4+2) slashing damage. Spear (Humanoid Form Only): melee or spell attack +4 to hit, reach 1 sqr. (1.5m) or range 20/12 sqr. (18m), one creature. 6 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.