Mud Mephit

Elemental , Neutral Evil

Armor Class: 11 Hit Points: 24 (6d4) Speed: walk: 4 sqr. (6m), fly: 4 sqr. (6m), swim: 4 sqr. (6m)

Skills: stealth: +3 Languages: Aquan, Terran Passive Perception: 10 Proficiency Bonus: 1

STRDEXCONINTWISCHA
8 (-1)12 (+1)12 (+1)9 (-1)11 (+0)7 (-2)
Actions

Fists: melee attack +3 to hit, reach 1 sqr. (1.5m), one creature. 5 (1d6+1) bludgeoning damage. Mud Breath (Recharge 6): The mephit belches viscid mud onto one creature within 1 sqr. (1.5m) of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.