Merrow

Monstrosity , Chaotic Evil

Armor Class: 13 (natural armor) Hit Points: 52 (6d8) Speed: walk: 2 sqr. (3m), swim: 8 sqr. (12m)

Languages: Abyssal, Aquan Passive Perception: 10 Proficiency Bonus: 2

STRDEXCONINTWISCHA
18 (+4)10 (+0)15 (+2)8 (-1)10 (+0)9 (-1)
Actions

Multiattack: The merrow makes two attacks: one with its bite and one with its claws or harpoon. Bite: melee attack +6 to hit, reach 1 sqr. (1.5m), one target. 9 (1d8+4) piercing damage. Claws: melee attack +6 to hit, reach 1 sqr. (1.5m), one target. 10 (2d4+4) slashing damage. Harpoon: melee or spell attack +6 to hit, reach 1 sqr. (1.5m) or range 20/12 sqr. (18m), one target. 12 (2d6+4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 4 sqr. (6m) toward the merrow.