Myconid Adult

Plant , Lawfull Neutral

Armor Class: 12 (natural armor) Hit Points: 28 (4d6) Speed: walk: 4 sqr. (6m)

Passive Perception: 11 Proficiency Bonus: 1

STRDEXCONINTWISCHA
10 (+0)10 (+0)12 (+1)10 (+0)13 (+1)7 (-2)
Actions

Fist: melee attack +2 to hit, reach 1 sqr. (1.5m), one target. 6 (2d4) bludgeoning damage plus 5 (2d4) poison damage. Pacifying Spores (3/Day): The myconid ejects spores at one creature it can see within 1 sqr. (1.5m) of it. The target must succeed on a DC 11 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Rapport Spores: A 4 sqr. (6m) radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 6 sqr. (9m) of each other. The effect lasts for 1 hour.