Myconid Sovereign

Plant , Lawfull Neutral

Armor Class: 13 (natural armor) Hit Points: 61 (8d8) Speed: walk: 6 sqr. (9m)

Passive Perception: 12 Proficiency Bonus: 2

STRDEXCONINTWISCHA
12 (+1)10 (+0)14 (+2)13 (+1)15 (+2)10 (+0)
Actions

Multiattack: The myconid uses either its Hallucination Spores or its Pacifying Spores, then makes a fist attack. Fist: melee attack +3 to hit, reach 1 sqr. (1.5m), one target. 10 (3d4+1) bludgeoning damage plus 7 (3d4) poison damage. Animating Spores (3/Day): The myconid targets one corpse of a humanoid or a Large or smaller beast within 1 sqr. (1.5m) of it and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant. The corpse stays animated for 1d4 weeks or until destroyed, and it can’t be animated again in this way. Hallucination Spores: The myconid ejects spores at one creature it can see within 1 sqr. (1.5m) of it. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Pacifying Spores: The myconid ejects spores at one creature it can see within 1 sqr. (1.5m) of it. The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Rapport Spores: A 6 sqr. (9m) radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 6 sqr. (9m) of each other. The effect lasts for 1 hour.