Eldritch Nothic

Aberration , Neutral Evil

Armor Class: 18 (natural armor) Hit Points: 110 (18d8) Speed: walk: 8 sqr. (12m)

Skills: arcana: +11, insight: +9, perception: +8, stealth: +6 Languages: Undercommon, telepathy 12 sqr. (18m) Passive Perception: : 18 Proficiency Bonus: : 4

STRDEXCONINTWISCHA
18 (+4)14 (+2)20 (+5)18 (+4)18 (+4)12 (+1)
Actions

Multiattack: The nothic makes two claw attacks and uses Rotting Gaze. Claw: melee attack +8 to hit, reach 2 sqr. (3m), one target. 18 (3d8+5) slashing damage. Rotting Gaze: The nothic targets one creature it can see within 12 sqr. (18m) of it. The target must succeed on a DC 18 Constitution saving throw or take 36 (8d8) necrotic damage. Weird Insight: The nothic targets one creature it can see within 6 sqr. (9m) of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed. Eldritch Blast (Recharge 6): The nothic unleashes a beam of dark energy in a line 12 sqr. (18m) long and 2 sqr. (3m) wide. Each creature in the line must make a DC 18 Dexterity saving throw, taking 45 (10d10) force damage on a failed save, or half as much on a successful one.