Humanoid (Orc) , Chaotic Evil
Armor Class: 16 (chain mail) Hit Points: 62 (11d6) Speed: walk: 6 sqr. (9m)
Skills: intimidation: +5 Languages: Common, Orc Passive Perception: 10 Proficiency Bonus: 2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 16 (+3) |
Multiattack: The orc makes two attacks with its greataxe or its spear. Greataxe: melee attack +6 to hit, reach 1 sqr. (1.5m), one target. 18 (2d12+4) slashing damage. Spear: melee or spell attack +6 to hit, reach 1 sqr. (1.5m) or range 20/12 sqr. (18m), one target. 12 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack. Battle Cry (1/Day): Each creature of the war chief’s choice that is within 6 sqr. (9m) of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief’s next turn. The war chief can then make one attack as a bonus action.