Revenant

Undead , Neutral

Armor Class: 13 (leather armor) Hit Points: 82 (16d6) Speed: walk: 6 sqr. (9m)

Languages: the languages it knew in life Passive Perception: 13 Proficiency Bonus: 3

STRDEXCONINTWISCHA
18 (+4)14 (+2)18 (+4)13 (+1)16 (+3)18 (+4)
Actions

Multiattack: The revenant makes two fist attacks. Fist: melee attack +7 to hit, reach 1 sqr. (1.5m), one target. 16 (3d6+4) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape DC 14) provided the target is Large or smaller. Vengeful Glare: The revenant targets one creature it can see within 6 sqr. (9m) of it and against which it has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until the revenant deals damage to it, or until the end of the revenant’s next turn. When the paralysis ends, the target is frightened of the revenant for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the frightened condition on itself on a success.