Roper

Monstrosity , Neutral Evil

Armor Class: 20 (natural armor) Hit Points: 80 (11d8) Speed: walk: 2 sqr. (3m), climb: 2 sqr. (3m)

Skills: perception: +6, stealth: +5 Passive Perception: 16 Proficiency Bonus: 3

STRDEXCONINTWISCHA
18 (+4)8 (-1)17 (+3)7 (-2)16 (+3)6 (-2)
Actions

Multiattack: The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite. Bite: melee attack +7 to hit, reach 1 sqr. (1.5m), one target. 29 (5d8+4) piercing damage. Tendril: melee attack +7 to hit, reach 10 sqr. (15m), one creature. The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can’t use the same tendril on another target. Reel: The roper pulls each creature grappled by it up to 5 sqr. (7.5m) straight toward it.