Blue Slaad

Aberration , Chaotic Neutral

Armor Class: 15 (natural armor) Hit Points: 92 (13d8) Speed: walk: 6 sqr. (9m)

Skills: perception: +1 Languages: Slaad, telepathy 12 sqr. (18m) Passive Perception: 11 Proficiency Bonus: 3

STRDEXCONINTWISCHA
20 (+5)15 (+2)18 (+4)7 (-2)7 (-2)9 (-1)
Actions

Multiattack: The slaad makes three attacks: one with its bite and two with its claws. Bite: melee attack +8 to hit, reach 1 sqr. (1.5m), one target. 17 (3d6+5) piercing damage. Claw: melee attack +8 to hit, reach 1 sqr. (1.5m), one target. 17 (3d6+5) slashing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be infected with a disease called chaos phage. While infected, the target can’t regain hit points, and its hit point maximum is reduced by 10 (3d6) every 24 hours. If the disease reduces the target’s hit point maximum to 0, the target instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a wish spell can reverse the transformation.